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- 3D Camera Aware: Link a lens flares to a 3D Light's XYZ position.
- Z-Depth: Distance of flare from camera effects flare's intensity.
- Color Linking: Light color effects flare color.
- Intensity Linking: Light intensity effects flare's intensity.
- Multiple Lights: Apply to every light in your comp.
- World Scale: Control the amount of flare scaling relative to a light's distance from the camera
- Edge Flareup: As flares near the edge of the comp they automatically brighten and flareup replicating natural lens phenomena.
- Full 3D Obscuration: All 3D layers in your composition can be used to obscure the flare. As the 3D light travels behind a layer, the flare dims and goes out.
- Full RGB Obscuration: As the flare passes behind one or many semi-transparent layers, it mixes the layer colors into the flare.
System Requirements: Adobe After Effects (CS3, CS4) + Knoll Light Factory Pro 2.5
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