Showing posts with label Nuke. Show all posts
Showing posts with label Nuke. Show all posts

StarPro plugin from Maas Digital StarPro plugin from Maas Digital
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10:32 PM

the Slice Tool for Nuke the Slice Tool for Nuke
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11:51 AM

ProceduralNoise (ProcGeo) node test ProceduralNoise (ProcGeo) node test

Sample file

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10:05 AM

Frank Rueter's NukeMari Workflow Video Frank Rueter's NukeMari Workflow Video

Frank Rueter's NukeMari Workflow Video from Hieronymus Foundry on Vimeo .

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9:41 AM

Understanding Nuke's unique Layer and Channel system (including the Shuffle Nodes) Understanding Nuke's unique Layer and Channel system (including the Shuffle Nodes)

First thanks SeaDog's great info! Understanding Nuke's unique Layer and Channel system (including the Shuffle Nodes)

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9:35 AM

motion vector from Maya render pass motion vector from Maya render pass

Motion Vectors - Example II from Sagroth on Vimeo . And the Sigillarium Blog Quick note: 1: Add a " Normalized 2d motion vector ...

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12:35 AM

linear color workflow in Maya shader linear color workflow in Maya shader

Here is something about linear color workflow in Maya shader http://whetstonevfx.com/blog/?p=91 http://www.gijsdezwart.nl/tutorials.php http...

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7:48 AM

what is ChromAberration????? what is ChromAberration?????

ChromAberration training from http://maltaannon.com

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12:11 AM

RenderMan and Nuke.....XD RenderMan and Nuke.....XD

RenderMan - Nuke Pipeline Plug-in [DEMO] from Peter Barnes on Vimeo .

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2:35 AM

shake's IBlur in Nuke shake's IBlur in Nuke

set cut_paste_input [stack 0] version 5.2100 push $cut_paste_input Radial { area {131.5 92 627 477} softness 0.855 name Radial1 selected tru...

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1:21 PM

The waiting in finished.... finally....finally....finally-Trapcode Particular  for Nuke The waiting in finished.... finally....finally....finally-Trapcode Particular for Nuke

看到這個CG news, 眼淚差點就要流出來了.... 感謝 Red Giant Software的努力......特此發文慶祝 The NEWS from Foundry .... and 30mins traning video from Red Giant software...

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6:42 PM

Point Position and Object Normal in Maya mental ray Point Position and Object Normal in Maya mental ray

Point Position (Point World): create 3d point clouds from Maya and view it in Nuke 3d space! Create a render layer ex: pointSpaceR base on w...

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8:55 AM

Install gizmo in Nuke and create icon on menu Install gizmo in Nuke and create icon on menu

1: after you create your part of nuke script into a group (Edit>Node>Group>Collapse To Group (Ctrl+G) 2: Right Click on your Group ...

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8:54 AM

Nuke customer build viewer LUT update! Nuke customer build viewer LUT update!

以前的文章關於 Nuke customer build viewer LUT , 在Nuke 5.2之後有不同的作法. 請參閱Nuke官方 Basic Worlflows colour management part3 There are two type of process:...

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6:00 AM

Nuke 6/NukeX 6 Released Nuke 6/NukeX 6 Released

Dam!... Foundry released new Nuke 6/NukeX 6.... Some impressive new feature (something I tested) 1: new Paint and Roto tool: much better tha...

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8:12 PM

Color Curves Quick Reference Guide Color Curves Quick Reference Guide

Thanks John Dickinson's Color Curves Quick Reference Guide.... One thing you need to keep in mind...color combine RGB... Red(1,0,0) Cy...

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6:39 AM

add nuke gizmo tool into Nuke tool bat! add nuke gizmo tool into Nuke tool bat!

edit menu.py file under C:\Documents and Settings\Username\.nuke (for example!), and add a gizmo call "DepthGrade" toolbar = nuke....

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7:39 PM

The Foundry Un-Rolls Your Shutter for Nuke / AE The Foundry Un-Rolls Your Shutter for Nuke / AE

Great info from Stu's blog It also has a very interesting video clip look of something that you can't always Un-Rolls Your Shutter o...

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7:08 AM

Katana from SPI for Nuke Katana from SPI for Nuke

Thanks Kuan's info about Katana from SPI for Nuke check out this: On the lighting side the package, while not writing shaders, does allo...

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10:46 AM

EXR layer naming conventions EXR layer naming conventions

http://www.mail-archive.com/openexr-user@nongnu.org/msg00178.html R G B A Z Raw Colour: Raw.R .G .B Reflection Colour: Refl.R .G .B Diffuse ...

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6:45 AM
 
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