ProceduralNoise (ProcGeo) node test
Frank Rueter's NukeMari Workflow Video
Frank Rueter's NukeMari Workflow Video
Frank Rueter's NukeMari Workflow Video from Hieronymus Foundry on Vimeo .
Understanding Nuke's unique Layer and Channel system (including the Shuffle Nodes)
Understanding Nuke's unique Layer and Channel system (including the Shuffle Nodes)
First thanks SeaDog's great info! Understanding Nuke's unique Layer and Channel system (including the Shuffle Nodes)
motion vector from Maya render pass
motion vector from Maya render pass
Motion Vectors - Example II from Sagroth on Vimeo . And the Sigillarium Blog Quick note: 1: Add a " Normalized 2d motion vector ...
linear color workflow in Maya shader
linear color workflow in Maya shader
Here is something about linear color workflow in Maya shader http://whetstonevfx.com/blog/?p=91 http://www.gijsdezwart.nl/tutorials.php http...
what is ChromAberration?????
RenderMan and Nuke.....XD
shake's IBlur in Nuke
shake's IBlur in Nuke
set cut_paste_input [stack 0] version 5.2100 push $cut_paste_input Radial { area {131.5 92 627 477} softness 0.855 name Radial1 selected tru...
The waiting in finished.... finally....finally....finally-Trapcode Particular for Nuke
The waiting in finished.... finally....finally....finally-Trapcode Particular for Nuke
看到這個CG news, 眼淚差點就要流出來了.... 感謝 Red Giant Software的努力......特此發文慶祝 The NEWS from Foundry .... and 30mins traning video from Red Giant software...
Point Position and Object Normal in Maya mental ray
Point Position and Object Normal in Maya mental ray
Point Position (Point World): create 3d point clouds from Maya and view it in Nuke 3d space! Create a render layer ex: pointSpaceR base on w...
Install gizmo in Nuke and create icon on menu
Install gizmo in Nuke and create icon on menu
1: after you create your part of nuke script into a group (Edit>Node>Group>Collapse To Group (Ctrl+G) 2: Right Click on your Group ...
Nuke customer build viewer LUT update!
Nuke customer build viewer LUT update!
以前的文章關於 Nuke customer build viewer LUT , 在Nuke 5.2之後有不同的作法. 請參閱Nuke官方 Basic Worlflows colour management part3 There are two type of process:...
Nuke 6/NukeX 6 Released
Nuke 6/NukeX 6 Released
Dam!... Foundry released new Nuke 6/NukeX 6.... Some impressive new feature (something I tested) 1: new Paint and Roto tool: much better tha...
Color Curves Quick Reference Guide
Thanks John Dickinson's Color Curves Quick Reference Guide.... One thing you need to keep in mind...color combine RGB... Red(1,0,0) Cy...
add nuke gizmo tool into Nuke tool bat!
add nuke gizmo tool into Nuke tool bat!
edit menu.py file under C:\Documents and Settings\Username\.nuke (for example!), and add a gizmo call "DepthGrade" toolbar = nuke....
The Foundry Un-Rolls Your Shutter for Nuke / AE
The Foundry Un-Rolls Your Shutter for Nuke / AE
Great info from Stu's blog It also has a very interesting video clip look of something that you can't always Un-Rolls Your Shutter o...
Katana from SPI for Nuke
Katana from SPI for Nuke
Thanks Kuan's info about Katana from SPI for Nuke check out this: On the lighting side the package, while not writing shaders, does allo...
EXR layer naming conventions
EXR layer naming conventions
http://www.mail-archive.com/openexr-user@nongnu.org/msg00178.html R G B A Z Raw Colour: Raw.R .G .B Reflection Colour: Refl.R .G .B Diffuse ...



